Notice – Feb 4th, 2025 – we are working to upgrade the site and some parts of the site may not be fully functional whilst this message remains.

Keyflower

Player no icon
2
– 6
90-
120 mins

Recommended Minimum Age:

12

12

BGG stats:

7.5149
3.34
119

Age-Rating Graph

A graph plotting enjoyment on the y-axis against age on the x-axis

1

2

3

4

5

0.1

6

0.2

7

0.5

8

0.8

9

1.1

10

1.7

11

4.3

12

5.6

13

6.8

14

7.5

15

7.5

Adult

1

2

3

4

5

0.1

6

0.2

7

0.5

8

0.8

9

1.1

10

1.7

11

4.3

12

5.6

13

6.8

14

7.5

15

7.5

Adult

1

2

3

4

5

0.1

6

0.2

7

0.5

8

0.8

9

1.1

10

1.7

11

4.3

12

5.6

13

6.8

14

7.5

15

7.5

Adult

Parent Percentage

The percentage of site users submitting ratings who think the game is playable at each age

1

2

3

4

5

1

6

3

7

6

8

10

9

15

10

22

11

57

12

75

13

91

14

100

15

1

2

3

4

5

1

6

3

7

6

8

10

9

15

10

22

11

57

12

75

13

91

14

100

15

1

2

3

4

5

1

6

3

7

6

8

10

9

15

10

22

11

57

12

75

13

91

14

100

15

A B MOD is not yet available for this game.

B-MOD stands for balancing modification, a new tool developed by Board Games for All Ages to enable games to be balanced when played with children and young people, with younger players generally receiving generous bonuses. Click here for more.

Basic Game Details

Designer

Sebastian Bleasdale, Richard Breese

Artist

Juliet Breese, Jo Breese, Gemma Tegelaers

Release Year

2012

Publisher

R&D Games

Description

Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is colored red, yellow, or blue. Workers of matching colors are used by the players to bid for tiles to add to their villages. Matching workers may alternatively be used to generate resources, skills and additional workers, not only from the player’s own tiles, but also from the tiles in the other players’ villages and from the new tiles being auctioned.

In spring, summer and autumn, more workers will arrive on board the Keyflower and her sister boats, with some of these workers possessing skills in the working of the key resources of iron, stone and wood. In each of these seasons, village tiles are set out at random for auction. In the winter no new workers arrive and the players select the village tiles for auction from those they received at the beginning of the game. Each winter village tile offers VPs for certain combinations of resources, skills and workers. The player whose village and workers generate the most VPs wins the game.

Keyflower presents players with many different challenges and each game will be different due to the mix of village tiles that appear in that particular game. Throughout the game, players will need to be alert to the opportunities to best utilize their various resources, transport and upgrade capability, skills and workers.

Keyflower, a joint design between Richard Breese and Sebastian Bleasdale, is the seventh game in the "Key" series from R&D Games set in the medieval "Key" land.

Family-Focussed Media

Family-focussed videos

No family-focussed videos found

Family-Focussed Podcast Mentions

No family-focussed podcast mentions found

Written Reviews

No family-focussed written articles found

Additional info

Looking for more information on the game?

There is so much on boardgamegeek…

(We have no official affiliation to boardgamegeek, we just love it!)

Game Ratings

LOGIn

In order to view and submit your ratings


Warning: Undefined array key "s" in /home/u449195401/domains/boardgamesforallages.com/public_html/wp-content/plugins/dynamic-content-for-elementor/includes/widgets/dynamic-posts-base.php on line 755

No results found.