Battle for Stalingrad (1980)

Player no icon
2
180-
720 mins

Recommended Minimum Age:

12

16

BGG stats:

5.6
Score
7,167
Rank
3.33
Weight

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Basic Game Details

Designer

John Hill (I)

Artist

Rodger B. MacGowan, Redmond A. Simonsen, Masahiro Yamazaki

Release Year

1980

Publisher

SPI (Simulations Publications, Inc.)

Description

Battle for Stalingrad is a battalion/company level simulation for two Players of the critical World War II battle for the renowned Russian City on the Volga River. The conflict raged for seven weeks in late 1942. Elements of fourteen German divisions of the Sixth Army and Fourth Panzer Army engaged dozens of divisions and brigades of the Soviet 62nd Army in one of the bloodiest campaigns of the war.

Battle for Stalingrad uses a game-system of German action and Soviet reaction, highlighting the differences in command and tactics employed by the Germans and Soviets at the time. The Ger-mans enjoyed superior application of their air power and artillery. Their efficient communications and command structure, under General Friedrich von Paulus, allowed them to maintain complete initiative in the battle until they were well into the built-up areas of Stalingrad itself. The Soviets, on the other hand, had poor communications among their forces. Lieutenant-General Vasili Chuikov was hard pressed to maintain com-mand of his army, even in the most critical areas of the city. The campaign was finally decided among the burnt out blocks of the dying metropolis, where the Soviets proved themselves masters of urban combat and the German drive to the East was halted.

1980 SPI Version Components;
Game Scale:
Game Turn: 1 week
Hex: 656 yards / 600 meters
Units: Company to Regiment

Game Inventory:
One 22 x 34" full color map
Two dual-side printed countersheet (One sheet with 400 1/2" counters and one sheet with 200 1/2" counters))
One 32-page rulebook
One 22.25 x 29" Player Aid Sheet (Setup & Reinforcements)
Two 6 sided Dice

Solitaire Playability: High
Complexity Level: Medium-High
Players: 2 or more
Playing Time: 4-15 hours

2011 Excalibre Version;
Game Scale:
Game Turn: 1 week
Hex: 656 yards / 600 meters
Units: Company to Regiment

Game Inventory:
One 22 x 34" full color map
Three dual-side printed countersheet (two sheets with 280 1/2" counters and one sheet with 40 1/2" counters))
One 54-page rulebook
One 32-page rules supplement & game analysis booklet
One 17 x 20" Deployment Display Chart
One 14 x 22" Reinforcement Display Chart
Two 6 sided Dice

Solitaire Playability: High
Complexity Level: Medium-High
Players: 2 or more
Playing Time: 4-15 hours

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