Camelot (2005)

Player no icon
3
– 6
20-
30 mins

Recommended Minimum Age:

10

11

BGG stats:

5.5
Score
26,094
Rank
1.63
Weight

Age-Rating Graph

A graph plotting enjoyment on the y-axis against age on the x-axis

1

2

3

4

5

6

7

8

1.4

9

2.7

10

4.1

11

5.5

12

5.5

13

5.5

14

5.5

15

5.5

Adult

1

2

3

4

5

6

7

8

1.4

9

2.7

10

4.1

11

5.5

12

5.5

13

5.5

14

5.5

15

5.5

Adult

1

2

3

4

5

6

7

8

1.4

9

2.7

10

4.1

11

5.5

12

5.5

13

5.5

14

5.5

15

5.5

Adult

Parent Percentage

The percentage of site users submitting ratings who think the game is playable at each age

1

2

3

4

5

6

7

8

25

9

50

10

75

11

100

12

100

13

100

14

100

15

1

2

3

4

5

6

7

8

25

9

50

10

75

11

100

12

100

13

100

14

100

15

1

2

3

4

5

6

7

8

25

9

50

10

75

11

100

12

100

13

100

14

100

15

A B MOD is not yet available for this game.

B-MOD stands for balancing modification, a new tool developed by Board Games for All Ages to enable games to be balanced when played with children and young people, with younger players generally receiving generous bonuses. Click here for more.

Advertisement

Basic Game Details

Designer

Tom Jolly

Artist

Thomas Denmark, Brendon Fraim, Brian Fraim, Alvin Helms

Release Year

2005

Publisher

Wingnut Games

Description

In Camelot, players vie for control of Excalibur. Each player controls five Arthurs and a host of other Arthurian characters in a heated attempt to grab and retrieve the sword before any other player succeeds in this task.

On the surface, the game appears to be a very simple wargame, combat being quickly resolved without any dice as characters fight each other. The key to the game, however, is that two players are always taking turns at the same time, the turns being regulated by "turn tokens" that pass around the board. When one player finishes his or her turn, the turn-token is passed to the next player who does not already have one. If one player is a slowpoke taking his turn, then the other turn-token passes around the table, allowing other players to take turns. This forces players to take very fast turns, usually about 5 seconds each, allowing the game to move along with the intensity of a video game. Games usually take 20 to 30 minutes to play, even with three to six players.

Special rules resolve potential conflicts that could occur when two players try to perform actions simultaneously where priority is in question, resolving quickly and simply.

No player ever quite gets knocked out of the game due to loss of characters; Arthurs always "rejuvenate", returning to your pile of pieces (your "village") that can enter the board. Characters start at a chosen entry space at the edge of the board, and move to the center to grab Excalibur, returning the Sword to their entry space to win. Each of the 5 character-types (Merlin, Lancelot, etc) have their own unique abilities, but everyone starts with an identical set of pieces.

There are also two variants in the rules, allowing players to vary the game by going after the "Accoutrements of Kingship" instead of the Sword, or by gathering a number of gold pieces scattered around the board so as to "buy the kingship". Tokens are included for these variants.

The game is very intense and fast, requiring players to think on their feet and make fast realtime decisions; if you are a big fan of slow, deep thinking, strategy games, you might look elsewhere.

Family-Focussed Media

Family-focussed videos

No family-focussed videos found

Family-Focussed Podcast Mentions

No family-focussed podcast mentions found

Written Reviews

No family-focussed written articles found

Additional info

Looking for more information on the game?

There is so much on boardgamegeek…

(We have no official affiliation to boardgamegeek, we just love it!)

Advertisement

Game Ratings

LOGIn

In order to view and submit your ratings

All ratings

No ratings were found for this game.

All Minimum Age Ratings

No minimum age ratings were found for this game.

Advertisement