Capital Lux

Player no icon
2
– 4
25-
35 mins

Recommended Minimum Age:

10

10

BGG stats:

6.2
Score
1,946
Rank
1.97
Weight

Age-Rating Graph

A graph plotting enjoyment on the y-axis against age on the x-axis

1

2

3

4

5

6

7

0.8

8

2.4

9

4.7

10

5.5

11

6.2

12

6.2

13

6.2

14

6.2

15

6.2

Adult

1

2

3

4

5

6

7

0.8

8

2.4

9

4.7

10

5.5

11

6.2

12

6.2

13

6.2

14

6.2

15

6.2

Adult

1

2

3

4

5

6

7

0.8

8

2.4

9

4.7

10

5.5

11

6.2

12

6.2

13

6.2

14

6.2

15

6.2

Adult

Parent Percentage

The percentage of site users submitting ratings who think the game is playable at each age

1

2

3

4

5

6

7

13

8

38

9

75

10

88

11

100

12

100

13

100

14

100

15

1

2

3

4

5

6

7

13

8

38

9

75

10

88

11

100

12

100

13

100

14

100

15

1

2

3

4

5

6

7

13

8

38

9

75

10

88

11

100

12

100

13

100

14

100

15

A B MOD is not yet available for this game.

B-MOD stands for balancing modification, a new tool developed by Board Games for All Ages to enable games to be balanced when played with children and young people, with younger players generally receiving generous bonuses. Click here for more.

Advertisement

Basic Game Details

Designer

Kristian Amundsen Østby, Eilif Svensson

Artist

Kwanchai Moriya

Release Year

2016

Publisher

Aporta Games

Description

Description from the publisher:

Will you play citizens into your hometown for points, or contribute them to the capital and benefit from their special abilities? In Capital Lux, you always balance on a razor’s edge, so will you take risks? Bluff? Or follow a carefully laid plan? The choice is yours in this clever card game, featuring beautiful art by American painter Kwanchai Moriya.

Each round begins with the players drafting a hand of five or six character cards. On your turn, you must play a card either in front of you (your hometown) or in the middle of the table (the capital). When you play a card into the capital, you benefit from the card’s special ability. Each character belongs to one of four professions, and their special abilities are:


Merchant: Take 1 gold coin. Gold coins can be used at the end of a round to increase your own limit for one of the four professions.
Agent: Draw a secret modifier card and add it (face down) to one of the four professions in the capital. This will affect the limit of the chosen profession at round’s end.
Scholar: Draw a card from the deck into your hand.
Cleric: Move the lowest valued card of any profession from the capital into your hometown


At the end of a round, for each profession, you are not allowed to have a higher total value in your hometown than the current total value in the capital. If you break the limit for one of the professions, you lose all cards of that profession from your hometown. At the end of the third round, all characters remaining in a player’s hometown are worth points.

This means that for every card there’s a dilemma of whether to add it to your hometown for possible points, or to the capital which not only gives you the benefit from a special ability, but also increases the potential points for all players. Since every player is dealt only five or six cards at the beginning of a round, every card play is crucial…

Family-Focussed Media

Family-focussed videos

No family-focussed videos found

Family-Focussed Podcast Mentions

No family-focussed podcast mentions found

Written Reviews

No family-focussed written articles found

Additional info

Looking for more information on the game?

There is so much on boardgamegeek…

(We have no official affiliation to boardgamegeek, we just love it!)

Advertisement

Game Ratings

LOGIn

In order to view and submit your ratings

All ratings

No ratings were found for this game.

All Minimum Age Ratings

No minimum age ratings were found for this game.

Advertisement