Empire Builder

Player no icon
2
– 6
180-
180 mins

Recommended Minimum Age:

12

11

BGG stats:

6.29786
2.63
1739

Age-Rating Graph

A graph plotting enjoyment on the y-axis against age on the x-axis

1

2

3

4

5

6

7

8

0.4

9

1.8

10

3.3

11

5.2

12

5.9

13

6.3

14

6.3

15

6.3

Adult

1

2

3

4

5

6

7

8

0.4

9

1.8

10

3.3

11

5.2

12

5.9

13

6.3

14

6.3

15

6.3

Adult

1

2

3

4

5

6

7

8

0.4

9

1.8

10

3.3

11

5.2

12

5.9

13

6.3

14

6.3

15

6.3

Adult

Parent Percentage

The percentage of site users submitting ratings who think the game is playable at each age

1

2

3

4

5

6

7

8

6

9

29

10

53

11

82

12

94

13

100

14

100

15

1

2

3

4

5

6

7

8

6

9

29

10

53

11

82

12

94

13

100

14

100

15

1

2

3

4

5

6

7

8

6

9

29

10

53

11

82

12

94

13

100

14

100

15

A B MOD is not yet available for this game.

B-MOD stands for balancing modification, a new tool developed by Board Games for All Ages to enable games to be balanced when played with children and young people, with younger players generally receiving generous bonuses. Click here for more.

Basic Game Details

Designer

Bill Fawcett

Artist

Peter Y. Bromley, Jim Clouse, Morgan Dontanville, Pete Fenlon, Jim Malik, Drew Perkett

Release Year

1982

Publisher

Mayfair Games

Description

Epic Railroad Building in North America

Discover a modern North American classic. Celebrate one of our most vital and enduring passions: railroads. Use your initial investment to build track. Then pick up commodities where they are grown, mined, or manufactured and deliver them to a lucrative place of demand. Complete a delivery and make the money you need to buy larger, faster trains, and expand your railroad empire. Win the game by building the most effective railroad empire!

The original and flagship of Mayfair's crayon-rails line allows players, using washable crayons, to draw their train routes over a map of North America. Players start with an initial sum of money which they use to build short lengths of track during their first couple of turns. For the rest of the game, players operate their trains over the track network drawn on the board to pick up and deliver loads to various cities, and then have the opportunity to add to their track network or improve their train. The game uses demand cards which list three demands, each of a commodity to be delivered to a specified city for a given payoff. Each player has three demand cards to provide opportunities for income.

Each turn consists of an operations phase and a building phase. During the operations phase, trains are moved to cities where commodities are picked up at no cost and moved to one of the cities on that player’s demand cards. When the commodity is delivered, the player receives the payoff and trades that demand card for a new one. Event cards are mixed in the deck with the demand cards. When an event card is drawn the instructions are followed. During the building phase a player may pay to build more track or upgrade his train.

A player wins by being the first to connect his track network to six of the seven major cities on the board and acquire $250,000,000 in cash on hand.

Family-Focussed Media

Family-focussed videos

No family-focussed videos found

Family-Focussed Podcast Mentions

No family-focussed podcast mentions found

Written Reviews

No family-focussed written articles found

Additional info

Looking for more information on the game?

There is so much on boardgamegeek…

(We have no official affiliation to boardgamegeek, we just love it!)

Game Ratings

LOGIn

In order to view and submit your ratings

No results found.