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Fertility

Player no icon
2
– 4
25-
45 mins

Recommended Minimum Age:

10

9

BGG stats:

6.2159
1.96
2027

Age-Rating Graph

A graph plotting enjoyment on the y-axis against age on the x-axis

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Parent Percentage

The percentage of site users submitting ratings who think the game is playable at each age

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A B MOD is not yet available for this game.

B-MOD stands for balancing modification, a new tool developed by Board Games for All Ages to enable games to be balanced when played with children and young people, with younger players generally receiving generous bonuses. Click here for more.

Basic Game Details

Designer

Cyrille Leroy

Artist

Jérémie Fleury

Release Year

2018

Publisher

Catch Up Games

Description

You are a Nomarch in Ancient Egypt. The Pharaoh put you in charge of a Metropolis and its region. The flooding of the Nile is coming to an end and the lands of the Valley are ready to offer their riches. Organize the collection of resources, build districts with the most lucrative shops, supply them with goods and earn the most Debens for the glory of the Pharaoh. The player who will make the best use of the resources of the Nile Valley will win the game.

Fertility is a simple resource management game that raises tough decisions for you to take. Each turn, you collect some of the riches of the Valley of the Nile and immediately decide how to use them : supply one of your Shop to earn money, or spend them to build new districts, offering you new opportunities. Be wise because your choices are irreversible. None of the resources already stocked in your shops can be moved or reused until the end of the game. But any resource unspent by the end of your turn will be definitively lost. Optimize your turns and choices if you want to win.

A player’s turn goes through three fast and simple steps. They start by placing one of their Valley tile on the central board in order to collect resources : alabaster, bovines, papyrus flowers, grapes or wheat. They then have the opportunity to spend these resources to build a new District tile on their Metropolis board, for opening new opportunities. Lastly, they supply their Shops in their Metropolis by stocking the remaining resources. Any resource that a player has left unused at the end of their turn is lost. So, the aim is to collect as many resources as possible, but even more to be able to optimize how to use them. The game ends after 9 turns and each totally supplied Shop is worth money for their owner. The player with the highest amount of money is the winner.

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