Imperios Milenarios

Player no icon
4
– 7
115-
190 mins

Recommended Minimum Age:

12

12

BGG stats:

5.58581
Score
9530
Rank
3.44
Weight

Age-Rating Graph

A graph plotting enjoyment on the y-axis against age on the x-axis

1

2

3

4

5

6

7

8

9

10

1.1

11

4.5

12

5.6

13

5.6

14

5.6

15

5.6

Adult

1

2

3

4

5

6

7

8

9

10

1.1

11

4.5

12

5.6

13

5.6

14

5.6

15

5.6

Adult

1

2

3

4

5

6

7

8

9

10

1.1

11

4.5

12

5.6

13

5.6

14

5.6

15

5.6

Adult

Parent Percentage

The percentage of site users submitting ratings who think the game is playable at each age

1

2

3

4

5

6

7

8

9

10

20

11

80

12

100

13

100

14

100

15

1

2

3

4

5

6

7

8

9

10

20

11

80

12

100

13

100

14

100

15

1

2

3

4

5

6

7

8

9

10

20

11

80

12

100

13

100

14

100

15

A B MOD is not yet available for this game.

B-MOD stands for balancing modification, a new tool developed by Board Games for All Ages to enable games to be balanced when played with children and young people, with younger players generally receiving generous bonuses. Click here for more.

Basic Game Details

Designer

Juan Carballal

Artist

Pablo Camarasa, Marcelo Guerrero

Release Year

2012

Publisher

El Dragón Azul

Description

From the publisher:

Imperios Milenarios (Millenarian Empires) is a game where each player leads an ancient civilization of the World, expanding its territories, improving its sciences and boosting its industries throughout the Ages. The game will last until a number of civilizations reach the Bronze or Iron Ages, when points will be awarded for the territories and cities occupied, technologies discovered, trade goods obtained, Wonders built and treasure.

One distinctive element of the game is the use of a deck/pool-building mechanic mixed with role selection (similar to Eminent Domain) by which players draw a generic action of their choice to boost their hand every turn. This is done with little chips instead of cards, where chips in four different colors are each associated with a couple of possible actions. For instance, players can use blue chips in their hand (fleets/caravans) to expand to an adjacent maritime region, or, to trade goods and discoveries with other players.

As the game progresses and civilizations advance, the map will become gradually more and more crowded, players in turn will increase their hand sizes, and their chips will become more and more efficient by means of technological advancements, thus gradually increasing in complexity of negotiations and military tension. So the core of the interaction between players comes not much from direct conflict, but from the constant negotiation everyone is subject to, for the purpose of establishing accessible trading cities and beneficial exchanges, all the while procuring secured “buffer zones” between their Capitals.

Family-Focussed Media

Family-focussed videos

No family-focussed videos found

Family-Focussed Podcast Mentions

No family-focussed podcast mentions found

Written Reviews

No family-focussed written articles found

Additional info

Looking for more information on the game?

There is so much on boardgamegeek…

(We have no official affiliation to boardgamegeek, we just love it!)

Game Ratings

LOGIn

In order to view and submit your ratings