Merchant of Venus

Player no icon
1
– 6
180-
180 mins

Recommended Minimum Age:

12

12

BGG stats:

6.40339
2.83
1469

Age-Rating Graph

A graph plotting enjoyment on the y-axis against age on the x-axis

1

2

3

4

5

6

0.6

7

1.3

8

1.9

9

2.6

10

3.2

11

4.5

12

5.1

13

5.8

14

5.8

15

6.4

Adult

1

2

3

4

5

6

0.6

7

1.3

8

1.9

9

2.6

10

3.2

11

4.5

12

5.1

13

5.8

14

5.8

15

6.4

Adult

1

2

3

4

5

6

0.6

7

1.3

8

1.9

9

2.6

10

3.2

11

4.5

12

5.1

13

5.8

14

5.8

15

6.4

Adult

Parent Percentage

The percentage of site users submitting ratings who think the game is playable at each age

1

2

3

4

5

6

10

7

20

8

30

9

40

10

50

11

70

12

80

13

90

14

90

15

1

2

3

4

5

6

10

7

20

8

30

9

40

10

50

11

70

12

80

13

90

14

90

15

1

2

3

4

5

6

10

7

20

8

30

9

40

10

50

11

70

12

80

13

90

14

90

15

A B MOD is not yet available for this game.

B-MOD stands for balancing modification, a new tool developed by Board Games for All Ages to enable games to be balanced when played with children and young people, with younger players generally receiving generous bonuses. Click here for more.

Basic Game Details

Designer

Richard Hamblen

Artist

Charles Kibler, George I. Parrish, Jr., Regina De Simone

Release Year

1988

Publisher

The Avalon Hill Game Co

Description

Merchant of Venus makes players take on the roles of space traders chasing wealth and fortune. Each player moves their ship through interconnected systems on a fixed map, discovering new alien worlds to trade with. As players start to make money delivering commodities, their earnings can be used to purchase equipment and construct their own infrastructure. The player who first acquires enough total value in cash and port/factory deeds wins the game.

The game uses a basic roll-and-move mechanism for movement, but modifies it with engine ship upgrades that let the players skip certain spaces during movement. When players reach cities and spaceports, they can buy and sell commodities. Different species are randomly distributed throughout the universe at the start of the game, and players will only uncover which species lives where through exploration in the course of the game – the layout of which species lives where works to offset the rigidity of the fixed map by making different routes through the map profitable each game.

The prices a player receives for selling their cargo is determined by the species that lives in the system, and what commodities a port offers for purchase is determined by a unique and dynamic supply-and-demand mechanism. With their money, players can replace their spaceships with better models, or build factories (which create better commodities) and spaceports (which speed up trading). They can also buy upgrades for their ships (like shields, lasers, or engines).

Variations included in the rulebook allow for interplayer combat and solo play, and the exact target wealth players have to acquire in order to win is decided on before each play.

Family-Focussed Media

Family-focussed videos

No family-focussed videos found

Family-Focussed Podcast Mentions

No family-focussed podcast mentions found

Written Reviews

No family-focussed written articles found

Additional info

Looking for more information on the game?

There is so much on boardgamegeek…

(We have no official affiliation to boardgamegeek, we just love it!)

Game Ratings

LOGIn

In order to view and submit your ratings

No results found.