Myths at War

Player no icon
2
– 6
15-
25 mins

Recommended Minimum Age:

10

14

BGG stats:

5.57647
Score
10128
Rank
2.38
Weight

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A B MOD is not yet available for this game.

B-MOD stands for balancing modification, a new tool developed by Board Games for All Ages to enable games to be balanced when played with children and young people, with younger players generally receiving generous bonuses. Click here for more.

Basic Game Details

Designer

Francisco Gallego Arredondo

Artist

Laura Almagro, Alba Aragon, Siscu Bellido, Ramses Bosque, Martí Capellas, Hector Herrera, Irene Medina, Chechu Nieto, Irene Paz, Jonathan Pérez, Marina Polo, Carles Hernández Puig, Ramón Romero, Evelt Yanait

Release Year

2013

Publisher

GDM Games

Description

Myths at War, first published as Guerra de Mitos, is a card game set in a fantastic world where different mythologies coexist. It is a different, dynamic game designed to be able to build different decks with very distinct and varied strategies, and each expansion increases both the number of available mythologies and the game possibilities.

This first installment of Myths at War contains 300 cards split between the Nordic, Egyptian and Japanese mythologies (GDMI+GDM3 spanish editions). Each mythology includes two pantheons (cards that define your game strategy) + cards for the gods deck (which includes characters, events and resources) + cards for the designs deck (actions, equipment and summonings).

Each player in Myths at War needs to build his own deck of at least 51 cards (1 pantheon / 20 gods / 30 designs) of his choice, and each expansion increases the diversity of characters, actions and strategies you can use in order to achieve victory but all expansions can be played on his own.

During the game, each player has to bring into play the cards his oracles offer him and play actions from the designs deck both in the influence phase (where the gods plan from their pantheon) and in the confrontation phase (where the characters who decide to go to battle fight to decrease the opponent’s power) to obtain supremacy or consign the opponent to oblivion.

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