Objective: Kiev (The Advance of Army Group South: June-August, 1941)

Player no icon
1
– 2
35-
55 mins

Recommended Minimum Age:

12

12

BGG stats:

5.59571
Score
8987
Rank
1.82
Weight

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Basic Game Details

Designer

Frank Chadwick

Artist

Alan Emrich, Rodger B. MacGowan, Mark Simonitch

Release Year

2010

Publisher

Banana Games

Description

The Advance of Army Group South:
June – August, 1941

When the Germans launched Operation Barbarossa on 22 June 1941, they faced both their greatest expanse of territory to capture and the greatest concentration of Soviet armor south of the Pripet marsh in Ukraine. Army Group South launched its multi-national forces (including Rumanians, Hungarians and Italians) with their principal target defined – Objective: Kiev.

Facing them was the Red Army weakened from the recent purges of its officers by Stalin. Still, the Soviets put together a strong counter-attack early in the campaign, but their advantages in numbers of tanks committed could not overcome the German’s superiority of skill when employing their veteran panzer units. The Axis forces advanced eastward to the Dnieper River and south toward Odessa, but as the front kept expanding, forces were spread thinner to cover the front line.

Objective: Kiev is a new historical board game from renowned game designer Frank Chadwick, iterating the classic Battle for Moscow game system used in The Arduous Beginning, combining ease of learning and design elegance with the kind of dramatic gameplay that Frank has long been famous for. Featuring countless opportunities and variations, Objective: Kiev presents an endlessly fascinating series of puzzles and is a game that you’re going to want to play again and again.

Published in C3i magazine #26.

Game Scale:
Game Turn: 1 – 2 weeks
Hex: 31 miles / 50 kilometers
Units: Corps to Army

Game Inventory:
One 11 x 17" full color map
One dual-side printed countersheet (40 1/2" game counters – 28)
One 6-page Objective Kiev foldout rules booklet
One single-side printed Play Aid card

Solitaire Playability: High
Complexity Level: Medium-Low
Players: 2 or more
Playing Time: 4-15

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