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Pocket Odyssey

Player no icon
2
– 4
90-
150 mins

Recommended Minimum Age:

12

13

BGG stats:

5.52666
2
16203

Age-Rating Graph

A graph plotting enjoyment on the y-axis against age on the x-axis

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Parent Percentage

The percentage of site users submitting ratings who think the game is playable at each age

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A B MOD is not yet available for this game.

B-MOD stands for balancing modification, a new tool developed by Board Games for All Ages to enable games to be balanced when played with children and young people, with younger players generally receiving generous bonuses. Click here for more.

Basic Game Details

Designer

Anthony Sato

Artist

Anthony Sato, Xavier Saulter

Release Year

2014

Publisher

(Self-Published)

Description

Pocket Odyssey is a micro dungeon crawling game inspired by traditional table top RPG games. It takes place in the Dungeonfell, also known as the buried plane, with all but one player acting as a group of adventurers on a quest. The quest is created by the last player, known as the storyteller, who must create a set of challenges based off of quest cards randomly drawn at the start of the game.

The game concept can be described as putting the spirit of a traditional pen and paper RPG into a micro table top game. Players pick a character background card (ex: Ogre Slayer, Swindler King, etc.) and add special power cards to them (ex: Fireball, Backstab, etc.) they then draw a Flaw card which gives them a unique attribute (ex: chronic liar, Impatient, etc.) and a personal goal card (in secret) which they must complete in addition to the main quest to win the game (ex: Outsmart an enemy, Betray a party member, etc.).

During combat the game is played on modular map cards with heroes and monsters acting in sequence; the storyteller controls all the monsters. Heroes obtain loot cards at the end of combat in addition to leveling their characters stats. To win the game, each player must complete the main quest developed by the storyteller (through the use of the quest cards) as well as their own personal quest cards (which are kept hidden until completed).

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